Daily Slay the Spire Discussion (193/696): Double Tap. The top cards in group A are Glacier and Chill. Daily Slay the Spire Discussion (230/696): Exhume. Silent - Shiv decks can be great but venom decks are far, far much better. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. For example, you skipped over Sucker Punch and Crippling Cloud, both of which add additional weak to your deck, which could have saved you. Wraith Form is a Power card for The Silent. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. So that is all for our guide on Slay The Spire Tier List. This trifecta absolutely wrecks everything. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Reduce the cost of all cards in your hand to 0 this turn. I’d like a 2-cost AOE effect that added lock-on, similar to [[Crippling Cloud]] or [[Shockwave]]. Game description -------------------------------------------------------------------------------------------------------- Slay the Spire is a fun rogue-like / deck-building game in which you. (As long as you don’t accidentally buff it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Crippling Cloud Reply handledvirus43. 89. Members Online. Leg Sweep and Crippling Cloud also apply two weak without an upgrade. Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. Effect: Put a card from your Exhaust pile into your hand. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Yes. Whenever you apply Poison, apply an additional 1 Poison. Exhaust. Key cards: Envenom, Corpse Explosion, Noxious Fumes, Bouncing Flask, Catalyst. Sleeping on them is a sign of missing Defect's second great strength. Total achievements: 46. You accomplish this by completing a run with each of the 3 classes (I recommend doing this on Ascension 0). I think I only picked it 1 or 2 times ever. Crippling Cloud, Shockwave, etc. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. - 3 Escape plans and 1 Flash of Steel as cantrip blocks/attacks. - Noxious Fumes+. Silent - Storm of Steel used to be 1 cost when upgraded, but gave unupgraded Shivs. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When you take this relic, become Cursed. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. 875 Online. Channel 1 Frost. The cards of the Slay the Spire game consist of three main categories, we update the Slay the Spire tier list on a monthly basis. It has a burning blood relic and strong defense too. Effect+: This turn, your next 2 Attacks are played twice. Effect: Gain 1 Energy at the start of each turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Ghostly Armor is a Skill card for the Ironclad. 115k. Deal 8 (12) damage. Daily Discussion/Debate #53: Dash. . Cloud is. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. This card sits on the council of Incredibly Efficient 2 Energy Block Cards, along with its brothers [ [Flame Barrier]] and [ [Glacier]] 1. The upgrade is a little weird, you need it most in first cycle, but it's not that important to draw it again. 5) If you see a wraith form, it may be worth picking it up. Many Poison cards apply poison multiple times, so this works very well with stuff like. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. Related. Too many of them can hurt your first turn, as is the case with many Innate cards. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Good change!Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. SantiagoxDeirdre • 4 yr. When activated, the card grants you 2 turns of Intangible status, which means they only take 1 damage from enemy attacks. These cards. Obviously I pick up malaise/leg sweep if they're offered, but i almost always skip sucker punch. Weekly Patch 13: Thinking Ahead We removed one level of unlocks! Three additional cards are now. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. I feel like you guys deserve a real explanation after more than half a month's absence, so here goes. Daily Slay the Spire Discussion (82/696): Bullet Time. 327 gold. Next turn, add 3 copies of that card into your hand. Currently have Block potion + gambling potion. Barring other potion relics, I find it's amazing for bosses, weak for hallway. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. In one move players can obtain five block and draw two new cards for the cost of one energy. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. Daily Slay the Spire Discussion (193/696): Double Tap. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). 4) well laid plans is very strong. Complete the Ending with the Ironclad. If one or more of the Torch Heads are dead, has a 25% chance of using Spawn, 45% chance of using Fireball and 30% chance of using Buff. With enough armor, you can basically use anything as a win condition. >play crippling cloud turn 1 >heart not weak on turn 3 >play cc turn 1 with mask >heart weak on turn 3 I crapped on ori because you wanna be blocking when it matters anyway, but when you're already doing so and you STILL reduce incoming damage by like 15~20, that's significant. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by. Members Online. Call me with up to 10 [ [ name ]]. The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. The most reliable way of doing this is to collect good cards and powerful artifacts. Daily Discussion/Debate #53: Dash. Looking at my last 5 Silent wins, A13-16, less than half my cards did damage. Outmaneuver Silent Common Skill. Some examples I can think of for each class are [ [Immolate]], [ [Crippling Cloud]], [ [Glacier]], [ [Wallop]]. To obtain the 3 class + achievements you will first need to unlock Act 4. Cloak and Dagger is a real handy card to have then. 1 Energy | At the start of your turn, apply 2 (3) Poison to ALL enemies. Deal 8 (Upgraded: 11) damage. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. —————————— Silent has some of the most impactful cards in slay the spire. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. Feed on floor can solve the end of the game problems for you because you don't need to block much when you have 150+hp. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Edit: another thing to consider is that having this huge burst of front-loaded damage early in Act 1 can then allow you to take your scaling cards like Crippling Cloud and the discard synergy cards earlier than you might otherwise be able to, rather than having to grab damage commons like poisoned stab. You use it and take no damage, and then you win the fight. Cloak and Dagger: Gain 6 Block, add 1 (2) Shiv. Daily Slay the Spire Discussion. Draw 1 card. Title: Crippling Cloud Type: Skill Rarity: Uncommon Character: Silent Cost: 2 Energy Effect: Apply 4 Poison and 2 Weak to ALL enemies. You need to craft the perfect turn for it to really shine, otherwise it can really be a waste of 2 energy. ago. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. add_photo_alternate UPLOAD AN IMAGE. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 9. I remember dropping an artifact + speed potion with sacred bark on the heart. I know, comparing with different class cards is not the best approach, but compared. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Good single target card, a bit worse than Crippling Cloud/Corpse Explosion but powerful in certain decks. not seeing how she can be good. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. The. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. For the life of me, I can't beat ironclad on ascension 3. Both is important. Slay the Spire. It’s just a far weaker version of crippling cloud. Chozothebozo • Additional comment actions. Relics are ring of snakes, bronze scales, and shuriken. Footwork is an Uncommon Power for The Silent. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. Silent will always want corpse explosion. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Edit: In particular, Envenom and Crippling Poison. Save Data Cloud. This trifecta absolutely wrecks everything. It grants the player Dexterity, which increases the amount of Block generated by cards. Crippling Cloud is a Skill for The Silent that applies 4 Poison to all enemies, and then applies 2. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg sweep]] and maybe [[bouncing flask]]) you want to play later on are uncommon/rare and dex scaling works better with low energy cards. Dash (Silent - Attack)Reply. The total possible damage that poison can deal over time can be calculated using. It's great for Act 1 but admittedly can start to lose steam in the later game. At the end of your turn, lose 1 Dexterity. Note that the Dexterity loss stacks. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. cloud_upload UPLOAD A MOD. It needs a bit of help to get there. At the moment of writing there are a total of 44 achievements to obtain, where 14 of them are hidden. Wiki link. Noxious fumes is usually too slow to count as real AOE, in my book. In the first and second act your aim is to become powerful. Snecko Skull adds 1 after Catalyst's poison. In most fights I think crippling cloud is way more impactful since it immediately strips 2 artifact or weakens in addition to more up front poison while noxious fumes is really slow to do much of anything in combats that only last 4ish turns. Daily Discussion/Debate #5198 - Core Surge (Defect Rare) upvotes. Dash is a premium damage card. Slay the Spire. I won't be disappointed to pick one up in early floors since it's an ok card. 94 votes, 20 comments. 1 energy for 12 (16) damage is essentially unchallenged amongst common cards. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Silent's most consistent build is definitely poison bunker. I wish this relic was more common. I recently got promoted at work, and it has been chaos. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. It’s very likely you get 12 damage for 0 energy. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Envenom better on longer fights where the enemies aren't blocking. Keep up the good work! Noxious Fumes (Silent - Power) Cost: 1 Energy. The importance of jax in a strength or shiv build cannot be. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. Roll andDie Die Die. Daily Slay the Spire Discussion (464/696): Preserved Insect. Need help with good cards to get on the silent. There’s a couple of those coming up as well. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts. Members Online. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Slay the Spire is a unique card-based combat game which is a combination of in which you must build your card decks with unique and powerful cards and then fight strange creatures who drop relics. Red Mask Event Relic . Oh and Malaise of course. Daily Discussion/Debate #79: Flying Knee. The second issue is relevant for most synergies in StS. Crippling Cloud: 4(7) Corpse Explosion: 6(9) Noxious Fumes: 2(3) per turn; Envenom: 1 per unblocked attack; Catalyst: +1x(+2x) existing Poison. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Bouncing Flask is a block card. Strike a balance between raw poison generation and catalyst cards. Sidnv • 6 mo. All Discussions. A large part of that endgame comes from the many relics available to players. Damage wise, caltrops if you're really. : Add 3 (. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. See full list on slay-the-spire. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Using shivs? Accuracy. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. If you have no AOE and u can potentially be facing reptomancer maybe you want to grab an AOE card like crippling cloud. © Valve Corporation. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Leaning toward Sozu but interested to hear opinions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. And to add on to what everyone is saying, in a niche few decks, defect wont have focus or many orbs. Also, pro-tip bonus synergy is with [Well Laid Plans], which allows you to hold onto Shiv's if you know. Ball Lightning Defect Common Attack. Mysteriously clean and smooth, dirt and grime fall off inexplicably. All Discussions. I won't be disappointed to pick one up in early floors since it's an ok card. Here are the instructions how to enable JavaScript in your web browser. Essentially every poison card now applies poison AND does an additional 5 or 7 damage. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. SilverSodarayg Eternal One + Ascended • 4 yr. Corpse is obviously great for poison and killing multiple enemies. Looking at the other end of things, Heel Hook works great with things like After Image, Envenom, and A Thousand Cuts, as well as relics like Shuriken, Kunai, Ornamental Fan, and Pen Nib. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It can still be useful later, if you happen to draft Finisher or Choke or get any of the attack relics. Leg Sweep performs well all game, while Crippling Cloud really shines in the hallway fights of Act 2 and 3. tylerah03 • 7 mo. There’s also Crippling Poison, which more or less did what Crippling Cloud does now but with more weak and no AoE or exhaust. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 11. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. Bag of Marbles Common Relic . On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg. Definitely a late game pickup in this scenario. All rights reserved. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. It's a card I settle for after I fail to find other weakening cards. Start each combat with a random Power card in your hand. Flavor: Once wielded, the owner can never let go. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Helps get core surge and biased cognition going together. Deal 10 damage. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Upon Upgrade it causes all enemies to lose 8 Strength instead. Reduce the cost of all cards in your hand to 0 this turn. She specializes in drawing cards, spamming attacks, and fighting dirty with poison, making every one of her turns a whirlwind. They buffed it, but I'm still not a fan of Crippling Cloud overall. Also pretty slow against a lot of enemies, especially in Act IV. Total achievements: 46. You must be logged in to compare these stats to your own. Blade Dance: Add 3(4) Shivs. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. - 1 Concentrate for focus. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. skill Distraction 1 C- Add a random Skill to your hand. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. I think I only picked it 1 or 2 times ever. Coupled with the fact there's a lot of good turn one relics, such as Lantern. Plorp • 5 yr. attack Dash 2 A- Gain 10 Block. Note that the Dexterity loss stacks. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. Channel 1 Lightning. nice, i guess? kinda stingy on the Weak Compared to the old cripple it is much better. Always starts with Spawn and always uses the Mega Debuff on turn 4. Artifact blocks Catalyst's Poison. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Silent's most consistent build is definitely poison bunker. Another important aspect of Slay the Spire is knowing which risks to take. It alone makes Silent's Act 1 SO much easier since she really struggled with front loaded damage previously. 6. Exhaust. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. I definitely think +3 dex trumps afterimage though. Good change!Game description-----Slay the Spire is a fun rogue-like /. 738 Online. Title: Crippling. To me, it seems a little bit underwhelming for 2 energy. players. Then the Poison stack decreases by 1. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. There are three main ways a card can become Exhausted: Some cards Exhaust themselves when used (like Impervious). This build is slightly harder to pull off if you are. Members Online. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Members Online. Uncommon Defect Card (Power) Cost: 1 At the end of combat, heal 7 (10) HP. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Previous Discussion: Crippling Cloud. Defect cards come in three rarities: common, uncommon, and rare. Some legacy cards with new beta effects might not be shown correctly. The. And damn if it isn't great with Snecko Skull. At the start of each combat, apply 4 Poison to ALL enemies. Character:Any. Gain 4 (Upgraded: 6) block. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Two are uncommon and very situational as early picks because you want to ramp up damage, and one is an exhausting rare card. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Shiv is a 0-cost card for the Silent. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. (Also if u really need to u can break the chain) Basically a ton of upside and “not actually a downside” means pocket watch is incredible in most decks. 2. Daily Slay the Spire Discussion (82/696): Bullet Time. Into the Breach. It just gives you great value for 2 energy with no downside. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. ago. TLDR: You shouldnt grab it. 1. 7. Power Potion: Add 1 of 3 random Power cards to your hand, it costs 0 this turn. Slay the Spire Indie game Roguelike Gaming Role-playing video game . Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. When you take this relic, become Cursed. Alchemize just provides the most value as well as being very strong for the whole run. However, it is basically outclassed in every way. Just won a game with Silent with what I thought would be a crap deck. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. Dagger spray, dagger. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). Sacred Bark, Astrolabe, and Calling Bell provide good alternatives. (crippling cloud, let sweep, malaise) then the extra weak from neutralize+ starts to feel a little wasted in many fights. Dash (Silent - Attack) 2. Yeah, Nightmare, my brain bugged out and wrote "Adrenaline" and I didn't even realize it. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Silent seems to be the class that loves dex and big dex the most. Data accurate as of December 21. This is an early game pick up, that can help to satisfy your card draw against act1 elites. Reply more reply. Can only be obtained as the Silent. It just gives you great value for 2 energy with no downside. This is a guide for winning more often in Slay the Spire (while trying to beat the Heart). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Crippling poison is good aoe and weaks which is very strong. Really really good damage relic given that Poison is Silent's preferred way of dealing damage. Exhaust. Each bounce counts as a separate application of Poison. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). 7. This relic can be triggered on an X card, so long as it consumes 2 or. Lets you hold onto more block cards for when you know you are being attacked. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. Wraith Form is a Power card for The Silent. (5) Defend: A 1-cost skill that grants 5 block. Global Leaderboards. ReplyMost overrated is tough, some honorable mentions would be shovel, juzu, sozu, cracked core, burning blood, and calling bell. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Glass Knife,. Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. Just for emphasis: Piercing Wail, Alchemize, Doppelganger, Malaise, Nightmare, Corpse Explosion. At the start of each combat, apply 1 Vulnerable to ALL enemies. r/slaythespire. First time getting a proper infinite deck and got lucky with encountering a Transient. Members Online. 2. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. The remains, of a ghostly creature, sink slowly into the mud before you, barely visible in the moonlight. This means each bounce can remove 1 Artifact, apply additional damage. Related Topics . Perhaps a better example is footwork+ over afterimages+. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. This is one of those cards that is a necessary evil. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. - Having 2 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Retain helps enable so many combos. Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. WLP doesn't increase your output. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on.